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        <title>游戏寿司</title>
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            <title><![CDATA[腾讯告我编造玩家恶评，可评论都是取自SNS真实评论]]></title>
            <link>http://gamesushi.cn/article/3b13dd3b-c219-80f2-be72-d17c63d82d80</link>
            <guid>http://gamesushi.cn/article/3b13dd3b-c219-80f2-be72-d17c63d82d80</guid>
            <pubDate>Mon, 03 Aug 2026 00:00:00 GMT</pubDate>
            <content:encoded><![CDATA[<div id="notion-article" class="mx-auto overflow-hidden "><main class="notion light-mode notion-page notion-block-3b13dd3bc21980f2be72d17c63d82d80"><div class="notion-viewport"></div><div class="notion-collection-page-properties"></div><div class="notion-blank notion-block-3b33dd3bc21980f58df7e0a81c085c23"> </div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc219809f8e62e547663e97ae"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/mmbiz_png/ujlaiaicrBtofnnNMGzxU3M41E0iaZRCvHvsib25Ua6iaefAdjpE6578DleITKr743HMQe7NsFQWhL1HQVZkXRQ1DRibkpeWnY4uLia4O0rHCZ2eLw/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-809f-8e62-e547663e97ae" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b13dd3bc21980fe866fe0bc0d46f9e9">最近刷 SNS，总能看到“<b>竹知了</b>”相关的视频，以及一些因投诉而下架页面的截图。</div><div class="notion-text notion-block-3b13dd3bc219802fb7b2f1506af8741e">一开始我也有点懵，后来想到一种可能性：这和当年“遇见小面”起诉“渝见小面”有些类似，不排除部分法务团队存在 KPI 导向，从而不断扩大维权范围，甚至出现“<b>杀良冒功</b>”的现象。</div><div class="notion-text notion-block-3b13dd3bc21980eda808f7b0ee2a416b">这样一来，“制止侵害公司权益事件”之类的 KPI，又可以顺利多记上一笔。</div><div class="notion-text notion-block-3b13dd3bc21980988defd16d4c175f83">我自己也遇到过类似的经历。此前有一篇文章曾被腾讯要求下架，理由如下：</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc21980a88602fa9fae1db7a1"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/mmbiz_png/ujlaiaicrBtofnZrCFCpfPDYR1ibagsL2TKBP2O8B8oRlISsErSKS0YY0icfjmJPu75N2wjLcyNCRe3ZibwNdfKV4ibyr0IBpKnoF2JN48SKnw1icY/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-80a8-8602-fa9fae1db7a1" alt="notion image" loading="lazy" decoding="async"/></div></figure><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc21980c0acadf5ae86138222"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/ujlaiaicrBtodbPVGPKr1RibraNsg2oOUf8GBNfr0pRDCvlbYib8T3jTXtmgLIQ84vrEh9qbhmEWwrEY52vqMRFuvFuAAKONz9e7wEyzxXbZVy4/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-80c0-acad-f5ae86138222" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b13dd3bc21980769b51f29e5b2b1298">实际是：</div><ol start="1" class="notion-list notion-list-numbered notion-block-3b13dd3bc219805eab33cee861b08b61" style="list-style-type:decimal"><li>1. 没编造，截图取自B站“山海寻灵”相关视频下评论；</li></ol><ol start="2" class="notion-list notion-list-numbered notion-block-3b13dd3bc2198075a6c3f8683d615f5a" style="list-style-type:decimal"><li>2. 没说全是恶评。</li></ol><div class="notion-text notion-block-3b13dd3bc21980d1a998ecea295e34d1">先从选择的视频评论说起。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3b13dd3bc219800dad0fed1ca8e6df7e" data-id="3b13dd3bc219800dad0fed1ca8e6df7e"><span><div id="3b13dd3bc219800dad0fed1ca8e6df7e" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b13dd3bc219800dad0fed1ca8e6df7e" title="如何寻找真实玩家的反馈"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title"><b>如何寻找真实玩家的反馈</b></span></span></h2><div class="notion-text notion-block-3b13dd3bc2198011a3a3f0008cf084ca">为了倾听用户的声音，必须经常去 SNS 上看看玩家的真实反馈。</div><div class="notion-text notion-block-3b13dd3bc21980279c55deda31c5915b">但在软文满天飞的今天，想听到真正来自玩家的声音，却变得越来越困难。</div><div class="notion-text notion-block-3b13dd3bc2198035b29ccf99baf052a2">为此，笔者总结了几条<b>寻找真实玩家</b>的经验：</div><div class="notion-text notion-block-3b13dd3bc2198085b345c686aeef96b3">个人主页不要出现“品牌合作”“商务合作”“微信：XXX”等信息；</div><div class="notion-text notion-block-3b13dd3bc219804aae9fe2458b8372cc">平时确实长期游玩这款游戏，长期关注这一游戏品类，这样的反馈才更有参考价值；</div><div class="notion-text notion-block-3b13dd3bc2198072949ed5ddcc200669">分析要有理有据，既能指出优点，也能批评缺点——毕竟真正长期玩的玩家，不会只有批评。</div><div class="notion-text notion-block-3b13dd3bc21980a883e0e0ba2bdf088f">……</div><div class="notion-text notion-block-3b13dd3bc21980f3b0a8f383b0cb994a">B站玩家KANfantasy就符合以上要求。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc21980ef8587cf8a624ef645"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/ujlaiaicrBtof6bwgwuEx9nnHvQzx60FEZ5aibLURVS3ibjfHtMwxDRXTVmZjkVnyyhP3fYrccjmFbvU7uEtFpkAEZMc8JF1W6bZzSR3bSfB6JA/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-80ef-8587-cf8a624ef645" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b13dd3bc21980f680d3ecc5f458415e">他经常发布《元梦之星》相关视频，有吐槽，有介绍，也有小技巧。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc2198014a18aea80553173c8"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/ujlaiaicrBtoeDHAZRCgmQROKPXYb1Egrh0Du68XjfqLH2JWyWWN2WkRuCUHFnBvJREJQB2BEV4phxO8to9Do9QqB3G19HggY0axogphY7Qic4/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-8014-a18a-ea80553173c8" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b13dd3bc21980319745dbf9a0f73783">看了下面这个全模式解说视频，说他是友商派来的黑水军，你信吗？</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc21980319254e2f453f2bc3a"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/ujlaiaicrBtoeiaBq6zpF4DSyNuyiabJm7dYM7nl15TEj3N2dOAohhFDX54gz6MOtyvhmbKiacLRSTgUnyIdOtkIWI2eHQ5Wmt7YEcnbn2nkVdOY/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-8031-9254-e2f453f2bc3a" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b13dd3bc219800f8aadcb501da3fe83">下面我把他讨论《山海寻灵》的视频全页面截图放在下面，地址是https://www.bilibili.com/video/BV1gKf4BgEyf：</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc2198042a4b0d86e7cd7243f"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/mmbiz_png/ujlaiaicrBtoe8tsEJInhagOqzpUCWhGHM25ibeo32d5vB8JdEEjjMaCYo5DmW0sUOD9VVia2nRJbl1iaGVYWBibbmEnM3rcemhhnYwWZliaQyUxgw/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-8042-a4b0-d86e7cd7243f" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b13dd3bc21980b09f4bf939a1d1afc5">这个是编造的吗？</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3b13dd3bc21980f580d7c94d24b0541a" data-id="3b13dd3bc21980f580d7c94d24b0541a"><span><div id="3b13dd3bc21980f580d7c94d24b0541a" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b13dd3bc21980f580d7c94d24b0541a" title="结语"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title"><b>结语</b></span></span></h2><div class="notion-text notion-block-3b13dd3bc21980d1b635ce0f89904a32">腾讯投诉“并非全是恶评”，首先我没说全是恶评，也有B站UP主视频下一片赞扬：</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc2198037b06bfcafd2b127c1"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/ujlaiaicrBtod0v5B5eGCeQ9zicMickavBKJRiapXV6UVvfCOOI62OcicxENT5Iic1xYxKIBtNENjW0DU14TGvSL2PuSRy8piaHcB0KGKeiab6HnCiaE8/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-8037-b06b-fcafd2b127c1" alt="notion image" loading="lazy" decoding="async"/></div></figure><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc219806a8e66c245d879b172"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/mmbiz_png/ujlaiaicrBtoefMk2QSLyshGEjL2qhBNsibpR80qKdM66uibQibr5B9I5rVkqSDnmRwGG1Wvnnjql6pIczUkqAibTVF39OXjU9NrDBVU40NoD746U/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-806a-8e66-c245d879b172" alt="notion image" loading="lazy" decoding="async"/></div></figure><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b13dd3bc21980329d35d409984d9055"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://mmbiz.qpic.cn/mmbiz_png/ujlaiaicrBtoeyCmibibOp13ckvRyzvLLeJebnicMyBHTVVqmr8iaudqf1vnufHgoAk73qCqrp7bgTNIPiborKbYibswjlMftQrjib8XC1PZQZ26HhV0/640?wx_fmt=png&amp;from=appmsg&amp;spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b13dd3b-c219-8032-9d35-d409984d9055" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b13dd3bc21980a48780dd1268472ba0">但有些事……你懂的，人要懂得分辨信息。</div></main></div>]]></content:encoded>
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            <title><![CDATA[为什么我们老是错过互联网、比特币、买房、淘宝这样的暴富机会？]]></title>
            <link>http://gamesushi.cn/article/3b03dd3b-c219-805c-a7f7-d8aaa48ac0e1</link>
            <guid>http://gamesushi.cn/article/3b03dd3b-c219-805c-a7f7-d8aaa48ac0e1</guid>
            <pubDate>Sun, 02 Aug 2026 00:00:00 GMT</pubDate>
            <content:encoded><![CDATA[<div id="notion-article" class="mx-auto overflow-hidden "><main class="notion light-mode notion-page notion-block-3b03dd3bc219805ca7f7d8aaa48ac0e1"><div class="notion-viewport"></div><div class="notion-collection-page-properties"></div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3b03dd3bc21980708580d31647b510fb"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img15@main/2026/08/02/1785645667802-7c4869a1-794f-4bdb-ac2e-474171aa65a0.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3b03dd3b-c219-8070-8580-d31647b510fb" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3b03dd3bc21980a79ab1f34fdf738754">昨天看到一个问题：<b>为什么我们总是错过互联网、比特币、买房和 AI 这样的机会？</b></div><div class="notion-text notion-block-3b03dd3bc21980949ecbdc2c6b65dadb">关于这个问题，其实很多人已经说了答案：</div><blockquote class="notion-quote notion-block-3b03dd3bc219805e8de6dc8f9f2e6028"><div>AI时代，只要你学得够慢，你就不用学了。</div></blockquote><div class="notion-text notion-block-3b03dd3bc2198098bacbc2c36fcc6d34">当互联网、商品房、比特币等新事物出现时，很多人就是这个态度：不用学，反而过一段时间就弄懂了。</div><div class="notion-text notion-block-3b03dd3bc219800bbc67f74d1fc5fac6">这话也没错，就拿比特币举例，一开始大家不愿学，不知道靠不靠谱，后来不是就不用学了？</div><div class="notion-text notion-block-3b03dd3bc21980298985eb1a36cbf394">新事物出现 → 观望 → 继续观望 → 找缺点 → 等待失败 → 最后发现它成功了。</div><div class="notion-text notion-block-3b03dd3bc219808ebd7bcad2902a90ed">于是机会也随之错过了。</div><div class="notion-text notion-block-3b03dd3bc2198026bbc1e8cd550792f8">有些人一直在错过，不只是知识匮乏，而且是行动力弱，惧怕风险。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3b03dd3bc219809eb9e1f6b0de57ab4f" data-id="3b03dd3bc219809eb9e1f6b0de57ab4f"><span><div id="3b03dd3bc219809eb9e1f6b0de57ab4f" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b03dd3bc219809eb9e1f6b0de57ab4f" title="风险与行动力"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">风险与行动力</span></span></h2><div class="notion-text notion-block-3b03dd3bc21980238e64f3e02c6b964d">面对新事物，大多数人都会经历一个过程：</div><ul class="notion-list notion-list-disc notion-block-3b03dd3bc21980e1a062dc75489ae114"><li>当年淘宝刚出现时，很多人觉得电商不靠谱；</li></ul><ul class="notion-list notion-list-disc notion-block-3b03dd3bc21980689dddcd3883695c6e"><li>智能手机刚普及时，很多人认为功能机还有市场；</li></ul><ul class="notion-list notion-list-disc notion-block-3b03dd3bc21980d6974dd610218ee6ce"><li>比特币出现后，“骗局”几乎是最常见的评价；</li></ul><ul class="notion-list notion-list-disc notion-block-3b03dd3bc219804eafc2d997f76d77b3"><li>AI 如火如荼之时，大家觉得“不用学”。</li></ul><div class="notion-text notion-block-3b03dd3bc219803a9689f04261117147">这些判断并非毫无道理。</div><div class="notion-text notion-block-3b03dd3bc21980d6b6eff5e3c8e648ed">问题在于，很多人把 <b>“存在风险”理解成了“必然失败”</b>。</div><div class="notion-text notion-block-3b03dd3bc219809895bfe293dbebf17f">于是他们根本不会去深入了解，更不会投入时间和精力尝试。</div><div class="notion-text notion-block-3b03dd3bc219808b929afc588510b359">这种认知滞后，确实会让人错过很多时代红利。</div><div class="notion-text notion-block-3b03dd3bc21980588d9ffb5ecb363d0c">但更大的问题其实是：</div><div class="notion-text notion-block-3b03dd3bc2198015aa24e90a39f8ba2d">很多人并不是真的不知道，而是知道之后没有行动。</div><div class="notion-text notion-block-3b03dd3bc21980099d59f9d6afb4e830">比特币、商品房和 AI 股票经历了多轮上涨，很多人一波红利都没吃到。</div><div class="notion-text notion-block-3b03dd3bc2198089856ad6fe41f4f4b1"><b>因为知道和行动之间，隔着巨大的鸿沟。</b></div><div class="notion-text notion-block-3b03dd3bc219800ab6fed1636907e82f">虽说如此，但惧怕风险和行动力差，起码保证了不踩坑。有一种人更惨，他们精准踩了每一波坑，因为学得浅。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3b03dd3bc21980f4b030d28d558ad50f" data-id="3b03dd3bc21980f4b030d28d558ad50f"><span><div id="3b03dd3bc21980f4b030d28d558ad50f" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b03dd3bc21980f4b030d28d558ad50f" title="学得浅不如不学"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">学得浅不如不学</span></span></h2><div class="notion-text notion-block-3b03dd3bc219804d8e0ddf82cbc48613">很多人错过机会后，已经开始学习，但问题是：<b>学得太浅</b>。</div><div class="notion-text notion-block-3b03dd3bc219806e86ecedd3ea29122a">他们看到一个现象成功，就试图复制这个现象，而不是理解现象背后的原因。</div><div class="notion-text notion-block-3b03dd3bc21980f4b94ce6bbd615ce23">例如比特币。</div><h4 class="notion-h notion-h3 notion-h-indent-1 notion-block-3b03dd3bc219800cab6cf9e1635887ea" data-id="3b03dd3bc219800cab6cf9e1635887ea"><span><div id="3b03dd3bc219800cab6cf9e1635887ea" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b03dd3bc219800cab6cf9e1635887ea" title="第一层人看到的是："><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">第一层人看到的是：</span></span></h4><blockquote class="notion-quote notion-block-3b03dd3bc21980a2854edee408b69789"><div>比特币涨了，所以买币能赚钱。</div></blockquote><h4 class="notion-h notion-h3 notion-h-indent-1 notion-block-3b03dd3bc21980e7a9fdcb1c9843d517" data-id="3b03dd3bc21980e7a9fdcb1c9843d517"><span><div id="3b03dd3bc21980e7a9fdcb1c9843d517" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b03dd3bc21980e7a9fdcb1c9843d517" title="第二层人看到的是："><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">第二层人看到的是：</span></span></h4><blockquote class="notion-quote notion-block-3b03dd3bc21980cd9bcaed2e5c03af79"><div>区块链、去中心化、稀缺性、全球流动性有价值。</div></blockquote><h4 class="notion-h notion-h3 notion-h-indent-1 notion-block-3b03dd3bc219807b9425c41f632d9d6c" data-id="3b03dd3bc219807b9425c41f632d9d6c"><span><div id="3b03dd3bc219807b9425c41f632d9d6c" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b03dd3bc219807b9425c41f632d9d6c" title="第三层人看到的是："><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">第三层人看到的是：</span></span></h4><blockquote class="notion-quote notion-block-3b03dd3bc21980c5a23ffd8b9ac524fa"><div>真正值钱的是共识和网络效应。</div></blockquote><div class="notion-text notion-block-3b03dd3bc219804593a5f48997b08a91">于是问题来了。</div><div class="notion-text notion-block-3b03dd3bc21980148336d3148fc32d77">NFT 火的时候，很多人把它当成下一个比特币。</div><div class="notion-text notion-block-3b03dd3bc219806f8a2cd79d760d3d21">逻辑很简单：</div><blockquote class="notion-quote notion-block-3b03dd3bc21980458a28c07051d16e4e"><div>比特币赚钱 → NFT也是区块链 → NFT也会赚钱。</div></blockquote><div class="notion-text notion-block-3b03dd3bc21980e99ebee5264259f9dc">当时我同学就买了很多 NFT，结果全砸手里了。</div><div class="notion-text notion-block-3b03dd3bc21980a3bb68d13e2235027e">但如果深入研究 NFT 和比特币，就会发现 <b>NFT 并没有完全满足比特币的特征</b>。</div><div class="notion-text notion-block-3b03dd3bc21980d098efc21839f3e0f4">比特币最重要的资产不是技术，而是共识，而绝大多数 NFT 并没有这种共识基础。</div><div class="notion-text notion-block-3b03dd3bc219806895a4cf4c2d83666a">因此虽然同样属于 Crypto 世界，但两者本质上完全不同。</div><div class="notion-text notion-block-3b03dd3bc219806889f5c2b7a1f4c5aa">结果就是：</div><div class="notion-text notion-block-3b03dd3bc21980509aa5f06166ed13d1">很多人在追逐比特币成功的表象，却没有深刻理解比特币成功的原因，最终买到了一个看起来相似，却完全不同的东西。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3b03dd3bc219801ea44beb1dbf072019" data-id="3b03dd3bc219801ea44beb1dbf072019"><span><div id="3b03dd3bc219801ea44beb1dbf072019" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b03dd3bc219801ea44beb1dbf072019" title="AI 时代正在重复同样的故事"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">AI 时代正在重复同样的故事</span></span></h2><div class="notion-text notion-block-3b03dd3bc21980e5a83ce665a6ead227">今天的 AI 热潮也有类似现象。</div><div class="notion-text notion-block-3b03dd3bc21980fc8630fbf8c11f2b15">大家觉得“AI 不用学”，或者说“AI 不就是……”，以及“AI 应用没前途”其实还是同样的思维。</div><div class="notion-text notion-block-3b03dd3bc21980c2a8e1f6700e1f9029">不去学习 AI，的确也能享受到 AI 发展带来的时代红利，但代价是：<b>赚不到钱。</b></div><div class="notion-text notion-block-3b03dd3bc21980db8466ecf628be6ef9">而主动深入研究 AI ，了解 AI 的原理，就能抓住英伟达、美光等 AI 产业链股票狂涨的赚钱机会。</div><div class="notion-text notion-block-3b03dd3bc219806bb219e982029ac498">当然，如果你知道得太晚，就会面临前段时间那样的半导体暴跌风险。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3b03dd3bc21980218b69f8ded8572954" data-id="3b03dd3bc21980218b69f8ded8572954"><span><div id="3b03dd3bc21980218b69f8ded8572954" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3b03dd3bc21980218b69f8ded8572954" title="结语"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">结语</span></span></h2><div class="notion-text notion-block-3b03dd3bc21980e1a059f3683c9b1f14">很多人抱怨自己错过机会，但又觉得“学得晚就不用学”。</div><div class="notion-text notion-block-3b03dd3bc219805e8780c719706c2e1d">那你错过机会不是很正常的事儿吗？</div></main></div>]]></content:encoded>
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            <title><![CDATA[三谋最大的幸运，或许是不被大厂看好]]></title>
            <link>http://gamesushi.cn/article/3ab3dd3b-c219-8052-a2c6-e5da2109e161</link>
            <guid>http://gamesushi.cn/article/3ab3dd3b-c219-8052-a2c6-e5da2109e161</guid>
            <pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate>
            <content:encoded><![CDATA[<div id="notion-article" class="mx-auto overflow-hidden "><main class="notion light-mode notion-page notion-block-3ab3dd3bc2198052a2c6e5da2109e161"><div class="notion-viewport"></div><div class="notion-collection-page-properties"></div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3ab3dd3bc21980e8bbb5e7387653a6f8"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img5@main/2026/07/27/1785111412868-881f3617-9bde-4f3b-a498-f8108215418e.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3ab3dd3b-c219-80e8-bbb5-e7387653a6f8" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3ab3dd3bc219802ab983fa34b263e64d">在中国游戏圈，大家普遍相信一件事：</div><div class="notion-text notion-block-3ab3dd3bc219806cb909c305ee3154c0"><b>小团队做出来的游戏，抱大厂大腿才稳。</b></div><div class="notion-text notion-block-3ab3dd3bc2198046897de2ffd75e813a">这个逻辑直觉上完全说得通。</div><div class="notion-text notion-block-3ab3dd3bc21980f99a84e4bd44d4004e">买量时代，大厂手里的预算多得吓人。</div><div class="notion-text notion-block-3ab3dd3bc2198086a246c03a63a1bdcb">只要一款产品被划进战略项目，几千万甚至上亿的市场预算说下就下。不管是信息流刷屏、短视频拉满，还是请主播、做联动，大厂玩得熟，买量成本也低得多。</div><div class="notion-text notion-block-3ab3dd3bc2198032b027dbce57a86854">渠道资源更是降维打击。</div><div class="notion-text notion-block-3ab3dd3bc21980e68913ebb0a6f54f6a">应用商店的大榜推荐、直播平台的主推、各大社区的曝光，小团队求爷爷告奶奶都不一定能拿到的资源，在大厂内部可能就是发个邮件、开个例会的事。</div><div class="notion-text notion-block-3ab3dd3bc21980d1adaff37009fd68ea">还有经验优势。</div><div class="notion-text notion-block-3ab3dd3bc2198055bf34d6c2a8eb39a2">过去十几年，国内绝大多数爆款背后都有头部发行的影子。在创业者眼里，拿到大厂的合同，跟拿到通往成功关卡的门票没啥两样。</div><div class="notion-text notion-block-3ab3dd3bc21980769789eaeadba39b59"><b>资源给够，胜率自然就高。</b></div><div class="notion-text notion-block-3ab3dd3bc21980cea78fd8bb6b5fd6dc">但问题恰恰出在这里。</div><div class="notion-text notion-block-3ab3dd3bc2198068b162c0d360b4d6d3">大家都盯着大厂口袋里的海量资源，却很少去想另一件事：</div><div class="notion-text notion-block-3ab3dd3bc219809a8237e6e4928a8fc0"><b>这些资源，凭什么轮得到你的项目？</b></div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3ab3dd3bc2198005a1fbd8e90a73c412" data-id="3ab3dd3bc2198005a1fbd8e90a73c412"><span><div id="3ab3dd3bc2198005a1fbd8e90a73c412" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3ab3dd3bc2198005a1fbd8e90a73c412" title="三国 SLG 的成功公式"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">三国 SLG 的成功公式</span></span></h2><div class="notion-text notion-block-3ab3dd3bc21980888f81e03855a4da00">《率土之滨》和《三国志·战略版》大火之后，全行业都觉得找到了暴富公式。</div><div class="notion-text notion-block-3ab3dd3bc21980f9abc7cb680e5d50c7">前者把赛季制、大地图、多人同服和地缘对抗这套玩法跑通了；后者直接把这套逻辑推给了更大众的玩家，成了中国 SLG 历史上最赚钱的爆款之一。两款游戏长年蹲在畅销榜前排，顺带着把“三国 SLG”炒成了最火爆的赛道。</div><div class="notion-text notion-block-3ab3dd3bc21980a2b389e96d9835698c">于是，2020 年前后，各路厂商乌央乌央地挤了进来。</div><div class="notion-text notion-block-3ab3dd3bc2198020822cf0f13d515be2">做三国的、做赛季制的，或者干脆两样全占的。</div><div class="notion-text notion-block-3ab3dd3bc21980b78759e8ac2779f4e9">腾讯掏出了《鸿图之下》和《重返帝国》，灵犀反手补了《三国志·战棋版》，网易也砸出了《指环王：纷争》。不管是研发投入、市场发声还是发行规格，全都是顶配。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3ab3dd3bc2198081bb45e18f4c666917"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img2@main/2026/07/27/1785111594739-6fd97e8b-5a71-4d18-ba30-3001c2ea0075.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3ab3dd3b-c219-8081-bb45-e18f4c666917" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3ab3dd3bc2198013bc11f7e28d69192b">结果大家也看到了。</div><div class="notion-text notion-block-3ab3dd3bc21980f892a6ce020f36f588">除了个别产品小赚，整体来看，没一个能打的。别说复刻《率土》或《三战》的神话，连能跑出来的第三个现象级都没有。</div><div class="notion-text notion-block-3ab3dd3bc21980298f05fdf9be4c2372">于是圈子里流传开一个说法：</div><div class="notion-text notion-block-3ab3dd3bc21980b7a6b2cdaf4c32b69e"><b>三国 SLG 市场已经饱和了。</b></div><div class="notion-text notion-block-3ab3dd3bc21980e78bd3f7c8d7ccf815">各大厂的战略研究、投资和市场分析部门，都在各种汇报材料里下了这个定义。</div><div class="notion-text notion-block-3ab3dd3bc21980ebae25ef6db7f4362f">听上去天衣无缝。</div><div class="notion-text notion-block-3ab3dd3bc21980ca8366cb90f76632fb">但细究起来，“<b>市场饱和</b>”这四个字挺有意思的。</div><div class="notion-text notion-block-3ab3dd3bc21980c1a52bf8fb2b491f93">它既可能是客观事实，也可能是某些人<b>甩锅时的思维惯性</b>。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3ab3dd3bc21980289130f23bb481f44c" data-id="3ab3dd3bc21980289130f23bb481f44c"><span><div id="3ab3dd3bc21980289130f23bb481f44c" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3ab3dd3bc21980289130f23bb481f44c" title="何为市场饱和？"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">何为市场饱和？</span></span></h2><div class="notion-text notion-block-3ab3dd3bc21980c8b710dc9340cdcd44">到底什么叫市场饱和？</div><div class="notion-text notion-block-3ab3dd3bc21980f6a5d0e627f68aecab">按经济学课本的说法，当潜在需求被现有的产品榨得干干净净，新来的根本抢不到新用户时，才叫“饱和”。</div><div class="notion-text notion-block-3ab3dd3bc21980948a83fa4dd0a0ed88">要按这个标准，重庆火锅市场早该饱和透了。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3ab3dd3bc21980d483ebcd1f3a9812cc"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img15@main/2026/07/27/1785111676784-f9a9bab4-50b7-4b1b-ad0a-a82409b9a688.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3ab3dd3b-c219-80d4-83eb-cd1f3a9812cc" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3ab3dd3bc2198010ba3bdd626be00f6a">重庆三千多万人，开着好几万家火锅店。商圈里、小区门口，走几步就有一家。对顾客来说，想吃火锅随时能吃；对商家来说，供给量早就远超需求了。</div><div class="notion-text notion-block-3ab3dd3bc21980ce8058e7c57837ce2d">要是只看数据，分析师肯定会写：</div><div class="notion-text notion-block-3ab3dd3bc21980b996fcd07d46d7d27f"><b>重庆不需要再开任何一家火锅店了。</b></div><div class="notion-text notion-block-3ab3dd3bc2198016bc4afdb6f0de9722">可现实根本不是这么回事。</div><div class="notion-text notion-block-3ab3dd3bc219800a826bd0a94877e110">这十几年里，重庆的火锅新品牌就没停过。</div><div class="notion-text notion-block-3ab3dd3bc21980478943f68bf06ff7b5">2013 年，珮姐老火锅杀出来；</div><div class="notion-text notion-block-3ab3dd3bc219800cb903d3acb4b6a6e4">2018 年，周师兄开始狂飙；</div><div class="notion-text notion-block-3ab3dd3bc2198033916be135c8616b41">2021 年，萍姐又成了网红；</div><div class="notion-text notion-block-3ab3dd3bc2198099bd6bf0b683ad8716">再算上那些扎根社区的小牌子，多得数不过来。</div><div class="notion-text notion-block-3ab3dd3bc219807db1f7ce72a738efa0">它们可不是在没人抢的荒地上打井。</div><div class="notion-text notion-block-3ab3dd3bc21980d9b3a3f4f7994dfb02">它们挤进去的，恰恰是一个杀成红海、大牌林立的成熟市场。</div><div class="notion-text notion-block-3ab3dd3bc21980c59c7bd4844a27edc4">如果“饱和=没机会”，这些品牌打一开始就不该存在。</div><div class="notion-text notion-block-3ab3dd3bc2198009b84cfd166985fa30">可人家不仅活了下来，还赚得不少。</div><div class="notion-text notion-block-3ab3dd3bc2198003b4b2ced07c5d7197">逻辑其实很简单。</div><div class="notion-text notion-block-3ab3dd3bc21980e78950c93a18fabca0">市场饱不饱和，大家该吃饭还是得吃饭。</div><div class="notion-text notion-block-3ab3dd3bc2198010b5a6d5bc9d2ef2f1">大家永远在找<b>味道更好、服务更贴心、体验更新鲜的产品</b>。</div><div class="notion-text notion-block-3ab3dd3bc21980b18312d25167ba7589">所谓饱和，说白了只有一句话：<b>光靠简单复制，已经骗不到钱了。</b></div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3ab3dd3bc21980cfa08ec80ea2f7ccdd"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img12@main/2026/07/27/1785112410540-6e796266-2cd3-4d66-b7bb-dfc99090c2a5.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3ab3dd3b-c219-80cf-a08e-c80ea2f7ccdd" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3ab3dd3bc21980698069f2c5f4f60685">放到三国 SLG 赛道，也是同样的道理。</div><div class="notion-text notion-block-3ab3dd3bc21980349807fbb08fa6fc70">《率土》和《三战》确实盘子大、生态稳、品牌硬。</div><div class="notion-text notion-block-3ab3dd3bc2198079b2def8f769913b7c">但这并不代表后来的产品一概得死。</div><div class="notion-text notion-block-3ab3dd3bc219808f8077eaea25096df3">关键不在于市场装不装得下，而在于<b>你能不能拿出新东西</b>。</div><div class="notion-text notion-block-3ab3dd3bc219802e9a47d6742b0b0b01">要是给《率土》换个美术皮，或者把《三国志·战略版》换个 IP 包装，暴雷是迟早的事。</div><div class="notion-text notion-block-3ab3dd3bc21980709f0bf8566d1445ce">但要真能在机制、付费模式或者玩家社区上砸出新花样，后发者照样能从所谓“红海”里挖出大金矿。</div><div class="notion-text notion-block-3ab3dd3bc21980f2afb0fbbb3a263fdc">但在三国 SLG 连续折戟的那些年里，大家理所当然地无视了这一点。</div><div class="notion-text notion-block-3ab3dd3bc21980dcb56cf243cbe6dd55">“市场饱和”被包装成了一个完美的解释：<b>听着合情合理，而且没有人犯错。</b></div><div class="notion-text notion-block-3ab3dd3bc21980fc82c0d7cb46817563">产品一挂，把锅往“市场饱和”上一扔，谁也不用去查到底哪里做砸了。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3ab3dd3bc21980479264c64d0dec62eb" data-id="3ab3dd3bc21980479264c64d0dec62eb"><span><div id="3ab3dd3bc21980479264c64d0dec62eb" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3ab3dd3bc21980479264c64d0dec62eb" title="一个谁都不会犯错的答案"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">一个谁都不会犯错的答案</span></span></h2><div class="notion-text notion-block-3ab3dd3bc21980d0b4c8d586f11be6d4">在《三谋》横空出世前，那一堆宣称要挑战《率土》和《三战》的项目里，不少都是拿着顶级资源立项的。</div><div class="notion-text notion-block-3ab3dd3bc219803887fee4f602d89850">这些项目立项时，关卡关关过，评审人人夸。要是内部评估不好，老板怎么可能掏几亿做研发，再拿几千万甚至上亿砸市场？</div><div class="notion-text notion-block-3ab3dd3bc21980a29153fe2902f912c3">可问题来了：项目上线直接扑街，老板要追责的时候，怎么办？</div><div class="notion-text notion-block-3ab3dd3bc21980248409dae81a50733c"><b>“当时不是都说这项目能成吗，钱都花哪去了？”</b></div><div class="notion-text notion-block-3ab3dd3bc21980faa9e7f1ad4bc0bb82">决策链路那么长，牵扯的人那么多，最后项目凉了，谁来背这个锅？</div><div class="notion-text notion-block-3ab3dd3bc2198024b8b1ce787caf62b4">这时候，“市场饱和”这个神级借口就登场了。它能让所有参与过决策的人，瞬间达成安全同盟。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3ab3dd3bc21980bba465f6c9ffb583a0"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img13@main/2026/07/27/1785135357517-fc59483d-31b6-4604-87eb-d6897dbf492b.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3ab3dd3b-c219-80bb-a465-f6c9ffb583a0" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3ab3dd3bc21980d8b04be7bd95f42b39">这招的高明之处，在于把内部矛盾直接转化成了不可抗力。</div><ul class="notion-list notion-list-disc notion-block-3ab3dd3bc21980329285eb7b1e574669"><li>说是研发问题，研发负责人要滚蛋；</li></ul><ul class="notion-list notion-list-disc notion-block-3ab3dd3bc21980ce801beb0a91667d95"><li>说是发行问题，发行总监要背锅；</li></ul><ul class="notion-list notion-list-disc notion-block-3ab3dd3bc2198069a6dfe5caa48ad526"><li>说是战略判断错了，高层脸上挂不住。</li></ul><div class="notion-text notion-block-3ab3dd3bc21980e2b720f3b574e52a5e">但要是说是“市场饱和”呢？<b>大家全脱身了。</b></div><div class="notion-text notion-block-3ab3dd3bc219803c9157fac2d8b8edfd">因为这个逻辑翻译过来就是：<b>不是我们能力不行，是这块地根本种不出粮食，换谁来都得死。</b></div><div class="notion-text notion-block-3ab3dd3bc21980a487fae497ab4d473e">至于当年为什么批准立项？<b>因为当时还没饱和嘛。</b></div><div class="notion-text notion-block-3ab3dd3bc2198064b195d2a33692ac2c">这么一来，失败的原因归结到了大环境，和项目组没有任何关系。</div><div class="notion-text notion-block-3ab3dd3bc219806db1bde4e1dcb8e438">在职场政治里，这是一个近乎无懈可击的闭环：<b>它不伤任何人的面子，不推翻以前的决议，更保住了所有人的饭碗。</b></div><div class="notion-text notion-block-3ab3dd3bc21980fc814ecfd87823de63">直到《三国：谋定天下》杀出来，砸碎了这个大家心照不宣的平静水面。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3ab3dd3bc219807186d1e5aa1fadc426" data-id="3ab3dd3bc219807186d1e5aa1fadc426"><span><div id="3ab3dd3bc219807186d1e5aa1fadc426" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3ab3dd3bc219807186d1e5aa1fadc426" title="成功，亦是打脸"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">成功，亦是打脸</span></span></h2><div class="notion-text notion-block-3ab3dd3bc219808593bbef8cdb4547e6">前面提到，在《率土》和《三战》之后，大厂们前赴后继去踩坑，无一例外全挂了。</div><div class="notion-text notion-block-3ab3dd3bc219801aa01eca2bf5059c82">复盘报告写了一本又一本，最后得出一个行业共识：<b>三国 SLG 的红利期过去了，不可能再出现下一个《率土》或《三战》</b>。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3ab3dd3bc21980e7a1dfd2477bb53a18"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img10@main/2026/07/28/1785217189098-00d871df-ad29-403f-998b-8280a31a8ec2.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3ab3dd3b-c219-80e7-a1df-d2477bb53a18" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3ab3dd3bc219805cb625f30480627006">且不说这结论对不对，它至少锁死了一件事：</div><div class="notion-text notion-block-3ab3dd3bc21980fdb327f9a873857411">当《三国：谋定天下》拿着方案去找投资或发行时，绝大多数人的第一反应不是“机会来了”，而是“<b>又来一个送死的。</b>”</div><div class="notion-text notion-block-3ab3dd3bc219805dbb91e10106314146">在大厂做决策，顺着既有共识走，输了不用背锅；逆着共识去押宝，赢了未必有功，输了直接滚蛋。</div><div class="notion-text notion-block-3ab3dd3bc2198001b686eacbe1742b5a">在这样的风气下，《三谋》想拿大厂的资源，难如登天。</div><div class="notion-text notion-block-3ab3dd3bc219802c86cee7304d8b31ad">但如果我们换个视角，做一个假设。</div><div class="notion-text notion-block-3ab3dd3bc2198079b5cecc2130248b8f">假设当年真有哪家大厂拍板，把《三国：谋定天下》独家代理了下来。</div><div class="notion-text notion-block-3ab3dd3bc2198043ba80fbaf0e244986">这对于《三谋》来说，真是好事吗？</div><div class="notion-text notion-block-3ab3dd3bc21980abbe97eb55a7eda052">大家第一反应可能是：那当然好啊，大厂有流量、有资金、有发行阵仗，怎么看都是背靠大树好乘凉。</div><div class="notion-text notion-block-3ab3dd3bc21980aa9be3cf01d024d7ba">但别忘了，资源不是凭空掉下来的。</div><div class="notion-text notion-block-3ab3dd3bc2198066892af23de7ecc9c7"><b>资源的分配看组织，而组织的运转看人心。</b></div><div class="notion-text notion-block-3ab3dd3bc2198065bdbaccfd662bb41b">随着《三谋》在测试阶段展现出越来越高的成功品相，它带来的可不只是商业预期，还有一个极度敏感的隐患：</div><div class="notion-text notion-block-3ab3dd3bc219803c90dccffab9d011c0"><b>如果它成了，过去那些做砸了的项目该怎么解释？</b></div><div class="notion-text notion-block-3ab3dd3bc219809abc4bfeebc5897d39">如果《三谋》给大厂发，最后发挂了，大家都开心：看吧，我就说市场饱和了，谁来都没用。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3ab3dd3bc2198088a565d1dac3377b55"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img9@main/2026/07/28/1785217423931-40c5241e-83c6-4832-a8a3-c151a914062e.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3ab3dd3b-c219-8088-a565-d1dac3377b55" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3ab3dd3bc219802692e5fc3f1cc3973a">可万一《三谋》成爆款了呢？</div><div class="notion-text notion-block-3ab3dd3bc2198054ad91ebfa984b0452">有些大老板心里埋了很久的问题，就必须拿出来重新清算：市场真的饱和了吗？</div><div class="notion-text notion-block-3ab3dd3bc219800baaa2e6f3aedeafed">既然没饱和，那前几年公司砸了几亿做的那几个项目，为什么全都亏光了？当年做决策的高管和专家，是不是判断失误？</div><div class="notion-text notion-block-3ab3dd3bc21980ba8477c6a8f943733d">这才是大厂内部最忌讳的事：<b>一个新项目的成功，无情地证明了公司过去几年的战略全是错的，老功臣们全是笨蛋。</b></div><div class="notion-text notion-block-3ab3dd3bc219803da37cc9d62d00cf15">对《三谋》来说，它要对抗的不光是《率土》和《三战》的市场份额。</div><div class="notion-text notion-block-3ab3dd3bc21980649c39f95f320eb835">它还要无意间去挑战一套在行业和内部早已固化的认知。而这套认知背后，粘连着无数高管的 KPI、职场声誉以及过去的履历利益。</div><div class="notion-text notion-block-3ab3dd3bc21980009024fcfdd5430bc7">说白了。</div><div class="notion-text notion-block-3ab3dd3bc219800083b9d435bfab92e9">《三谋》要是爆了，等于当众抽了所有断言“市场饱和”的人一巴掌：<b>不是市场不行，是你们不行。</b></div><div class="notion-text notion-block-3ab3dd3bc21980fb8f1fe7fca4cb76be">一个原本单纯的商业项目，到了大厂的黑盒子里，就染上了浓浓的政治色彩。</div><div class="notion-text notion-block-3ab3dd3bc219808db443cdc8bc576e29">要是它只是个普通项目，成了大家一起分钱。</div><div class="notion-text notion-block-3ab3dd3bc21980f9b5d7f41082f5511d">但当它拥有推翻既有共识的威力时，它的存在本身，就给周围的人带来了巨大的政治压力。</div><div class="notion-text notion-block-3ab3dd3bc2198021b73af247b621b97b"><b>它越成功，被打脸的人就越多。</b></div><div class="notion-text notion-block-3ab3dd3bc2198096848ed4b381ea2f61">当群体都在逆行，正常走的人就会显得格格不入。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3ab3dd3bc21980b1b65cc7fb38936d9a" data-id="3ab3dd3bc21980b1b65cc7fb38936d9a"><span><div id="3ab3dd3bc21980b1b65cc7fb38936d9a" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3ab3dd3bc21980b1b65cc7fb38936d9a" title="结语"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">结语</span></span></h2><div class="notion-text notion-block-3ab3dd3bc21980dca422d761d03638a7">看到这里，不妨再想一遍这个问题：</div><div class="notion-text notion-block-3ab3dd3bc219800c9a0df4046a613f72">如果《三国：谋定天下》当年真被大厂代理了，它还能有今天的成绩吗？</div><div class="notion-text notion-block-3ab3dd3bc21980acba3dee49fe25d590">我看悬。</div><div class="notion-text notion-block-3ab3dd3bc2198082b149ee22bef0f8e7">很多人总觉得，进了大厂体系就是上了保险，资源要多少有多少。</div><div class="notion-text notion-block-3ab3dd3bc21980549c3ad64ae62483ca">但你去看看这几年大厂代理的非嫡系项目，有几个不是悄悄上架、自生自灭？又有几个真的拿到了集团层面的核心资源？</div><div class="notion-text notion-block-3ab3dd3bc21980b28736f3c6898b13c2">甚至出现了零宣发的大厂项目。</div><div class="notion-text notion-block-3ab3dd3bc2198038ba44ce88c77dd122">不只是游戏，之前也有当红项目的前负责人从大厂离职后抱怨：原本以为进了大厂就能拿到资源，结果去了却发现到处碰壁。</div><div class="notion-text notion-block-3ab3dd3bc219804d9f09d7a6bcaa2dbb">姚顺雨常有，敢于放权的刘炽平不常有。</div><div class="notion-text notion-block-3ab3dd3bc2198006a927cfe392a3a256">顺应领导战略、符合内部PPT逻辑的项目，大厂可以不计成本地砸钱；而那些打破领导“共识”、挑战既有权威的异类，进了大厂，不过是个不受待见的庶子罢了。</div><div class="notion-text notion-block-3ab3dd3bc219801287cdc1f3796d88df">这么一看，《三谋》当年没落进大厂手里，反倒是走了一步大运。</div><div class="notion-text notion-block-3ab3dd3bc21980429a8eda8438c0610a">至少它不用先在内部花精力证明“自己不是个错的选项”，才能拿到去市场上证明自己的机会。</div></main></div>]]></content:encoded>
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            <title><![CDATA[《遗忘之海》首登畅销榜 TOP100，开局 94 名]]></title>
            <link>http://gamesushi.cn/article/3a73dd3b-c219-8078-8225-dbe5914d7fc6</link>
            <guid>http://gamesushi.cn/article/3a73dd3b-c219-8078-8225-dbe5914d7fc6</guid>
            <pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate>
            <content:encoded><![CDATA[<div id="notion-article" class="mx-auto overflow-hidden "><main class="notion light-mode notion-page notion-block-3a73dd3bc21980788225dbe5914d7fc6"><div class="notion-viewport"></div><div class="notion-collection-page-properties"></div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a73dd3bc219800c97eedf26f3761da6"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img11@main/2026/07/23/1784803371063-27fdc655-c533-46c1-b8e5-caec7b3c98e8.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a73dd3b-c219-800c-97ee-df26f3761da6" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a73dd3bc21980deb50ce8e83026c949">7月23日，网易旗下开放世界RPG《遗忘之海》正式开启移动端全平台公测。上线首日，游戏已进入中国区 App Store 游戏畅销榜前100名，开局第94位，截止发稿前处于第 65 位。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a73dd3bc21980fb8069ee22cc515603"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img15@main/2026/07/23/1784803624250-c5fe8509-66a4-4f5e-b4c9-2f4335b6eebc.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a73dd3b-c219-80fb-8069-ee22cc515603" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a73dd3bc219801992ded86cd3427d90">作为网易近年重点投入的开放世界项目，《遗忘之海》自7月9日PC端公测以来便持续受到市场关注。如今随着移动端正式开放，产品开始进入真正意义上的商业化验证阶段。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3a73dd3bc21980049060df1ae5b8a76c" data-id="3a73dd3bc21980049060df1ae5b8a76c"><span><div id="3a73dd3bc21980049060df1ae5b8a76c" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a73dd3bc21980049060df1ae5b8a76c" title="七年磨一剑"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">七年磨一剑</span></span></h2><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a73dd3bc2198049a7fdf188bf805812"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img5@main/2026/07/23/1784802885648-c28eb701-c53f-433f-b109-a73582491bfd.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a73dd3b-c219-8049-a7fd-f188bf805812" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a73dd3bc21980c19cfadcf4cf1caf38">公开资料显示，《遗忘之海》由网易Joker工作室研发，该团队曾打造《第五人格》等知名产品。</div><div class="notion-text notion-block-3a73dd3bc21980558c3ef23982b77dfd">据媒体报道，项目于2019年立项，研发周期长达七年。游戏以海洋冒险与航海探索为核心题材，采用航海题材、木偶人设、高饱和度美术风格与偏怪诞幻想的世界观设计。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a73dd3bc21980a4b262fcd04c204e2b"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img7@main/2026/07/23/1784802869261-78ecd5f5-fa95-4300-8205-b435c30de606.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a73dd3b-c219-80a4-b262-fcd04c204e2b" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a73dd3bc21980d1a562f9f47c69bf37">在今年520发布会上，网易将《遗忘之海》列为重点宣传产品，并首次公布“7月9日PC公测、7月23日移动端上线”的完整时间表。</div><div class="notion-text notion-block-3a73dd3bc21980e69eb2eb79fac4972e">相比往年一次性公布十余款新品的做法，今年网易仅公开了《遗忘之海》《万民长歌：三国》《山海奇旅》《星绘友晴天》四款全新项目，</div><div class="notion-text notion-block-3a73dd3bc2198059ad90e8aa4773d69d">从游戏类型来看，《遗忘之海》已成为网易2026年下半年最重要的新游项目。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3a73dd3bc219803fa734d431c51e10e7" data-id="3a73dd3bc219803fa734d431c51e10e7"><span><div id="3a73dd3bc219803fa734d431c51e10e7" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a73dd3bc219803fa734d431c51e10e7" title="网易需要承前启后的新作"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">网易需要承前启后的新作</span></span></h2><div class="notion-text notion-block-3a73dd3bc219800695c4e0438b9e588e">近年来，网易持续调整研发策略。</div><div class="notion-text notion-block-3a73dd3bc2198020984aee949db1103b">此前，2018 年立项、投入巨大、研发周期长达六年的开放世界武侠项目《射雕》表现未达预期，随后网易开始推动“瘦身增效”，大幅提高项目立项门槛。</div><div class="notion-text notion-block-3a73dd3bc21980168225e7b37a6d3f9d">据公开信息显示，网易近两年累计关停超过10个在研项目，并对海外部分工作室进行调整，研发资源进一步向头部项目集中。</div><div class="notion-text notion-block-3a73dd3bc21980098559d72a63d92ae7">这种策略在短期内改善了盈利能力。2026年第一季度，网易游戏及相关增值服务收入达到257亿元，同比增长6.9%；整体毛利率提升至69.4%，研发和运营效率均有所改善。</div><div class="notion-text notion-block-3a73dd3bc219804aa4bbc6d71f427b68">但与此同时，市场对于网易新品储备不足的担忧也在增加。</div><div class="notion-text notion-block-3a73dd3bc219808a8065d6b50deca4c9">目前网易核心收入仍主要来自《梦幻西游》《第五人格》《逆水寒》手游、《蛋仔派对》等成熟产品。随着部分长线产品逐渐进入稳定运营阶段，市场普遍期待新产品能够承担新的增长任务。</div><div class="notion-text notion-block-3a73dd3bc2198066a915df26f89115e5">在这样的背景下，《遗忘之海》的市场表现被赋予了超越单款产品本身的意义。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3a73dd3bc2198097967cd7292006746c" data-id="3a73dd3bc2198097967cd7292006746c"><span><div id="3a73dd3bc2198097967cd7292006746c" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a73dd3bc2198097967cd7292006746c" title="结语"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">结语</span></span></h2><div class="notion-text notion-block-3a73dd3bc21980c5ab82d82c368289c2">在《原神》热潮之后，各大游戏大厂在各位专家分析师“开放世界是爆款密码”的鼓励下，陆续交出了关于开放世界的答卷。</div><div class="notion-text notion-block-3a73dd3bc219807bb80ad4cabe9ef65a">前有《幻塔》、《射雕》、《鸣潮》、《仙剑世界》、《王者世界：荣耀》、《异环》，后有《无限大》、《白银之城》、《诡秘之主》。</div><div class="notion-text notion-block-3a73dd3bc21980e794eee4c7d664623f">当年为老板指明方向的分析师都升职加薪，其中不乏跻身领导层的天之骄子。如今七年之期已到，轮到老板们品尝丰收的喜悦。</div></main></div>]]></content:encoded>
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            <title><![CDATA[从RPG到类魂：《古剑》重启面临的玩法与叙事重构]]></title>
            <link>http://gamesushi.cn/article/3a33dd3b-c219-80b5-adef-f31f446cafa2</link>
            <guid>http://gamesushi.cn/article/3a33dd3b-c219-80b5-adef-f31f446cafa2</guid>
            <pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate>
            <content:encoded><![CDATA[<div id="notion-article" class="mx-auto overflow-hidden "><main class="notion light-mode notion-page notion-block-3a33dd3bc21980b5adeff31f446cafa2"><div class="notion-viewport"></div><div class="notion-collection-page-properties"></div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc2198068aec4f9a64df81636"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img13@main/2026/07/20/1784527850610-9c5660c3-38cf-4222-b7d4-84d7fac426f2.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-8068-aec4-f9a64df81636" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc219808ebea9c98432288f03">最近，《古剑》首次举办线下试玩会。玩家和媒体普遍对虚幻5打造的画面、美术氛围以及战斗表现给予了很高评价。</div><div class="notion-text notion-block-3a33dd3bc219807e9112f8e9626c9602">但在一片赞誉声中，另一种声音也逐渐浮现：<b>“这还是《古剑奇谭》吗？”</b></div><div class="notion-text notion-block-3a33dd3bc219805a8761ca5563388c02">这个问题，并非质疑游戏品质，而是在追问一个更深层的问题——当《古剑》从“古剑奇谭”变成“古剑”，当玩法、叙事乃至世界观表达都发生变化，它究竟继承了这个IP什么，又舍弃了什么？
可以写成这样，逻辑会更完整，也更自然地引出后文：</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3a33dd3bc219802abeeed2ca7c077793" data-id="3a33dd3bc219802abeeed2ca7c077793"><span><div id="3a33dd3bc219802abeeed2ca7c077793" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a33dd3bc219802abeeed2ca7c077793" title="没有“奇谭”的《古剑》"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">没有“奇谭”的《古剑》</span></span></h2><div class="notion-text notion-block-3a33dd3bc21980369ad9d22b771ddd54">《古剑奇谭》新作最终定名为《古剑》，而不是《古剑奇谭四》或其他副标题。</div><div class="notion-text notion-block-3a33dd3bc21980379879f31d624cbe42">从游戏行业的发展历史来看，这种命名方式往往意味着一个信号——<b>系列重启（Reboot）</b>。</div><div class="notion-text notion-block-3a33dd3bc21980408a1ec2c0f8c4dbdb">过去十多年，不少知名IP都采用过类似策略。</div><ul class="notion-list notion-list-disc notion-block-3a33dd3bc219800ca71cc8c7f7d45256"><li>例如《战神》没有叫《战神4》，而是直接回归《战神》；</li></ul><ul class="notion-list notion-list-disc notion-block-3a33dd3bc219805d8f58d408045b47c0"><li>《古墓丽影》没有延续编号，而是以《古墓丽影》开启劳拉的新起点；</li></ul><ul class="notion-list notion-list-disc notion-block-3a33dd3bc2198077a08ec0ee88d4cac1"><li>《神偷》（2014）、《极品飞车》（2015）也都放弃了原有的编号体系，以同名作品重新定义系列。</li></ul><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc21980c1bf42cc9d9f2355c5"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img3@main/2026/07/20/1784528572757-2680cf44-49ad-4951-b26d-1145bb8a94e0.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-80c1-bf42-cc9d9f2355c5" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc21980d5a354e72a418663bc">而《生化危机7》虽然保留了数字，但日英产品分别为：</div><ul class="notion-list notion-list-disc notion-block-3a33dd3bc21980ccb464f7fb84d6ed10"><li>バイオハザード7 レジデント イービル</li></ul><ul class="notion-list notion-list-disc notion-block-3a33dd3bc21980f4b144ed5f40193b58"><li>Resident Evil 7: Biohazard</li></ul><div class="notion-text notion-block-3a33dd3bc21980acbb2ef1f84d96c1b8">直译为《生化危机7：生化危机》，同样被许多玩家视为一次&quot;软重启&quot;。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc21980f69cdac0d1cc3d5036"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img6@main/2026/07/20/1784528607333-eb2da17a-5fdf-4d88-83af-bd2e7851e936.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-80f6-9cda-c0d1cc3d5036" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc219802e9ad4d53028755db1">这种命名方式最大的优点，是能够<b>摆脱系列包袱</b>。</div><div class="notion-text notion-block-3a33dd3bc21980c28122caccf2fcdadb">对于开发团队来说，不必继续背负前作的剧情、设定和玩法，可以用全新的技术、设计理念重新诠释这个IP；对于新玩家来说，也不会因为&quot;这是第四部&quot;&quot;第五部&quot;而产生必须补完前作的心理门槛，降低了入坑成本。</div><div class="notion-text notion-block-3a33dd3bc219803d9e32c036c18d7050">但它的代价同样明显。</div><div class="notion-text notion-block-3a33dd3bc219808fb4fed27de92e5f40"><b>重启意味着放弃一部分历史，也意味着必须重新回答一个问题：这个IP真正的核心是什么？</b></div><div class="notion-text notion-block-3a33dd3bc219801e91cdfb233344fd72">玩家能够接受画面升级、战斗革新，甚至世界观重构，却很难接受一个只剩下名字、却失去了灵魂的作品。</div><div class="notion-text notion-block-3a33dd3bc21980e883b1d0434b0b4f6f">正因如此，每一次重启都会伴随着同样的讨论：<b>哪些东西可以变，哪些东西不能变？</b></div><div class="notion-text notion-block-3a33dd3bc219805e914fec24dbf38a54">这是试玩会后，许多老玩家提出 <b>&quot;这还是《古剑奇谭》吗？&quot;</b> 的原因，同样也是《古剑》面临的最大风险。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3a33dd3bc21980f89338e336eaafa49f" data-id="3a33dd3bc21980f89338e336eaafa49f"><span><div id="3a33dd3bc21980f89338e336eaafa49f" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a33dd3bc21980f89338e336eaafa49f" title="老玩家预期 VS 新古剑体验"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">老玩家预期 VS 新古剑体验</span></span></h2><div class="notion-text notion-block-3a33dd3bc2198012a406dd8295ac0e8d">这次试玩暴露出一个明显的矛盾：
<b>注重剧情</b>的老玩家（包含<b>不擅长动作游戏</b>的玩家），和目前<b>没有公布剧情</b>，且<b>注重动作</b>的<b>新古剑试玩</b>之间的矛盾。</div><div class="notion-text notion-block-3a33dd3bc21980e48e67e7b5584028f1">例如：</div><h4 class="notion-h notion-h3 notion-h-indent-1 notion-block-3a33dd3bc2198030bcd1d5a95743932f" data-id="3a33dd3bc2198030bcd1d5a95743932f"><span><div id="3a33dd3bc2198030bcd1d5a95743932f" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a33dd3bc2198030bcd1d5a95743932f" title="受众的错位"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">受众的错位</span></span></h4><div class="notion-text notion-block-3a33dd3bc2198099bdc5d65da6773ae3">知乎用户“叶兰舟”在试玩后提到：</div><hr class="notion-hr notion-block-3a33dd3bc21980ea9b58e699af11df9b"/><div class="notion-text notion-block-3a33dd3bc21980008983fb19ef005298">这其实还会带来另一个问题，就是<b>受众的错位</b>。
古剑这个 IP 攒了十几年的基本盘里，很大一批追随者，是奔着<b>系列的剧情、人物与东方气质</b>入坑的，其中还有很多电视剧的观众。
她们在意的是一场场相逢别离的余味，是角色眉眼间的心事，对<b>高强度动作战斗的耐受度</b>本就不高。
这次封闭试玩到场的，基本都是浸淫行业多年的媒体人与熟手玩家，手上功夫都不弱，打几个 BOSS 尚且要反复摸套路、死几回才能过；放到更广阔的真实玩家群体里，那些看见「古剑」两个字就愿意买单的剧情向玩家，能不能接住这套 ACT 的门槛？
在试玩场的时候，我身边就有个女玩家，连第一只 BOSS都没打过去，最后摇摇头放下手柄说「<b>太难了，实在不习惯</b>」，转身就离开了试玩区。
这其实是个很直白的矛盾：这一代往动作方向走得越坚决、战斗打磨得越硬核、有趣，就越可能和一部分追着剧情来的老玩家错身而过。
这份<b>受众预期的落差</b>，最终会不会落到<b>口碑与销量</b>上，是很难讲的。</div><hr class="notion-hr notion-block-3a33dd3bc21980d4a122ccd9520d3449"/><h4 class="notion-h notion-h3 notion-h-indent-1 notion-block-3a33dd3bc21980f4abf5f00a4db551fe" data-id="3a33dd3bc21980f4abf5f00a4db551fe"><span><div id="3a33dd3bc21980f4abf5f00a4db551fe" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a33dd3bc21980f4abf5f00a4db551fe" title="技术与体验"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">技术与体验</span></span></h4><div class="notion-text notion-block-3a33dd3bc219805d8910df8acdaa98c8">知乎用户，系列老玩家于朝阳提到：</div><hr class="notion-hr notion-block-3a33dd3bc21980eeb29de8174d65d1ee"/><div class="notion-text notion-block-3a33dd3bc2198028b90fee145684d77b">说到底就是不想<b>纯靠操作玩</b>。
高龄低玩哪有那么多精力和心力去建立什么新的肌肉记忆。手残是一方面，主要是那种不断死不断重复BOSS战的玩法，对我而言就是在浪费我的时间，心疼的狠。
玩《古剑》是玩RPG，于<b>我而言就是读一本书、看一部剧</b>，但让我把大部分时间像十来岁时那样都耗在磨技术上...那不是竞技游戏该做的吗？可我不是竞技玩家啊......
随便找了几条试玩视频，都太长，也没看出这类信息。
真得不知道《新古剑》最后到底会是什么味儿。古剑系列原本的核心是<b>剧情</b>，那些大段让杀手向玩家厌烦的台词才是古剑系列的核心。
在绝对尊重《古剑奇谭1》的游戏原剧本、台词、核心剧情、音乐，不魔改的《古剑奇谭》电视剧能大爆、能造星，就知道<b>古剑系列的剧情含金量</b>了。</div><hr class="notion-hr notion-block-3a33dd3bc219807f8fa2f0a1594513e4"/><div class="notion-text notion-block-3a33dd3bc219804a8792f33c2152cabc">虽然也有玩家表示乐观，认为：烛龙他的故事，不会有问题。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc219801c8a2ec43c4c47f3f7"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img11@main/2026/07/20/1784529776784-d31bbd1f-0ff1-4eb8-a3ef-8a2f97bbcd23.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-801c-8a2e-c43c4c47f3f7" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc21980108940fbec480e65d7">但这就要说到另一个问题：以目前展示的《古剑》类魂（FromSoftware出品的《黑暗之魂》系列游戏玩法）游戏的体验，如何与剧情进行有机融合。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3a33dd3bc219809c817cffa656c5fb3d" data-id="3a33dd3bc219809c817cffa656c5fb3d"><span><div id="3a33dd3bc219809c817cffa656c5fb3d" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a33dd3bc219809c817cffa656c5fb3d" title="玩法如何与剧情融合"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">玩法如何与剧情融合</span></span></h2><div class="notion-text notion-block-3a33dd3bc21980649e07cb7e9a20fbda">游戏不同于影视，它最大的特点在于，<b>玩法与剧情并不是两个独立模块，而是需要彼此适配、彼此强化。</b></div><div class="notion-text notion-block-3a33dd3bc219800f94b6d69717f086f4">如果把剧情比作一种化学物质，那么玩法就是它的反应环境。</div><ul class="notion-list notion-list-disc notion-block-3a33dd3bc21980cfb0c5c04cc1625ec9"><li>放在合适的容器里，两者会相互促进；</li></ul><ul class="notion-list notion-list-disc notion-block-3a33dd3bc21980b081adfb87dba6a3a0"><li>放错了地方，再好的剧本也会产生违和感。</li></ul><div class="notion-text notion-block-3a33dd3bc2198044a3fcd5710d987ad0">JRPG就是最典型的例子。</div><div class="notion-text notion-block-3a33dd3bc2198020b25cc8df027eb714">JRPG为什么几乎都会采用四到六人的固定队伍？原因并不仅仅是为了战斗，而是因为<b>小队本身就是叙事工具</b>。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc2198033bc3bc8633f48fbf9"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img9@main/2026/07/20/1784531785711-567d4b1f-6a50-451c-9832-24d0c9e14259.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-8033-bc3b-c8633f48fbf9" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc219808c86c0c4ff0d350db5">玩家一路旅行，角色之间会不断闲聊、争吵、成长，篝火旁的谈心、旅途中的插科打诨、战斗后的互动，都能<b>自然塑造人物关系</b>。</div><div class="notion-text notion-block-3a33dd3bc21980e6b41ce7b819026e22">《最终幻想》《传说》系列、《女神异闻录》，甚至《古剑奇谭》《仙剑奇侠传》，其实都建立在这一套叙事逻辑之上。</div><div class="notion-text notion-block-3a33dd3bc2198027a7c1f09e8bec7f66">因此，玩家记住的不只是主线故事，还有&quot;这一群人一起经历了什么&quot;。</div><div class="notion-text notion-block-3a33dd3bc219809c8e6fc09bb95c87f6">反过来看，以《暗黑破坏神》为代表的ARPG，则几乎走向了另一个极端。</div><div class="notion-text notion-block-3a33dd3bc21980438807d47df9e64451">它强调的是角色成长、装备循环和刷宝效率，因此玩家绝大部分时间都是独自行动。NPC更多承担的是任务发布者、商人或者剧情节点的作用，很少会长期陪伴玩家冒险。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc219807f8fabd7a00cdd6f7d"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img19@main/2026/07/20/1784531860831-d6d6ccf7-894c-4b26-a508-5e8142594ef4.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-807f-8fab-d7a00cdd6f7d" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc219807b8490dbfac5bb9ab8">这并不是设计上的缺陷，而是<b>玩法决定的结果</b>。因为一旦加入大量同行角色，不仅会干扰战斗节奏，也会削弱玩家作为唯一操作主体的沉浸感。</div><div class="notion-text notion-block-3a33dd3bc219807ca2a4ec2a6be613dd">而《古剑》此次选择的魂Like路线，同样面临着类似的问题。</div><div class="notion-text notion-block-3a33dd3bc21980af8c06c431da82e76e">回顾狭义上的魂Like作品，无论是《黑暗之魂》《艾尔登法环》，还是《恶魔之魂》，都会发现一个共同特点：<b>玩家是孤独的。</b></div><div class="notion-text notion-block-3a33dd3bc2198010986dc8635d98c3a2">故事主要依靠环境、美术、道具描述和碎片化事件拼凑出来，NPC之间鲜少产生连续互动，他们更像一个个散落在世界各处的&quot;故事碎片&quot;，而不是陪伴玩家成长的伙伴。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc21980b782adef2b09219f9d"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img8@main/2026/07/20/1784531912514-e106b0a0-3e1d-48b9-ad98-fa3d641cfdc6.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-80b7-82ad-ef2b09219f9d" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc2198033ad97d1d032f47408">这种叙事方式，与JRPG形成了鲜明对比。</div><div class="notion-text notion-block-3a33dd3bc219800abe8ff1b366aa0c14">前者强调的是<b>世界观</b>，后者强调的是<b>人物关系</b>。</div><div class="notion-text notion-block-3a33dd3bc219808290c5c6a5ab5b3c8e">因此，魂Like 擅长讲述一个衰败世界的历史、一段文明的兴衰、一位英雄的宿命；却天然不擅长描写一支队伍共同旅行、共同成长的人物群像。</div><div class="notion-text notion-block-3a33dd3bc219804381f8c2ee7031650d">而这，恰恰也是《古剑奇谭》系列过去最鲜明的特色之一。</div><div class="notion-text notion-block-3a33dd3bc21980e4b1c2cf91fa9d356d">事实上，这个问题在《古剑奇谭三》中已经有所体现。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc2198055a059ee12a748e415"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img8@main/2026/07/20/1784532722310-9176942d-3d9d-401d-b294-e86ecd81ed17.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-8055-a059-ee12a748e415" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc21980588a50eab0cb61c677">《古剑三》的演出水准无疑是国产RPG的第一梯队。无名之地、梦境阳平、遥夜湾、罪渊等章节，都通过优秀的镜头语言、美术和音乐营造出极强的戏剧张力，每一个章节都像一部制作精良的短篇电影。</div><div class="notion-text notion-block-3a33dd3bc219801cb021d2e70e971354">然而，当这些精彩的章节串联起来时，却有人觉得主线缺少一条足够清晰的情感脉络。</div><div class="notion-text notion-block-3a33dd3bc21980f59060f6943edcdb09">原因就在于，虽然《古剑三》仍然保留了队伍系统，但限于玩法，整个剧情<b>围绕北洛一个人</b>展开。队友更多时候只是点缀，很少像传统日式RPG那样发掘每个同伴的故事。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc2198041b915cf9b3769c222"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img5@main/2026/07/20/1784532762646-5bd29fec-8387-4b1a-927c-1b8df15407c6.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-8041-b915-cf9b3769c222" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc2198052b724c9feef0fb4f3">它更像是一系列高质量&quot;北洛个人秀&quot;的集合，而不是一段持续推进的人物成长旅程。玩家作为北洛不断解决一个又一个事件，却容易在过程中忘记最初的目标是什么；角色不断相遇、分别，却很少有充足的时间去沉淀彼此之间的关系。</div><div class="notion-text notion-block-3a33dd3bc219807a9799cea7fb65b318">换句话说，《古剑三》更强调的是<b>事件驱动</b>，而不是<b>角色驱动</b>。</div><div class="notion-text notion-block-3a33dd3bc219802db586ed235a16db6d">如果《古剑》真的进一步全面转向魂Like，那么这种倾向很可能会更加明显。</div><div class="notion-text notion-block-3a33dd3bc21980e0a0f7e4ae36054241">因此，真正值得讨论的问题并不是：&quot;魂Like适不适合《古剑》？&quot;</div><div class="notion-text notion-block-3a33dd3bc21980fea0eff1c973c832d2">而是：<b>当玩法发生改变之后，《古剑》过去赖以建立人物关系和情感表达的方式，是否也需要寻找一种新的载体？</b></div><div class="notion-text notion-block-3a33dd3bc21980d38721dd04dd3b503b">因为玩家真正怀念的<b>古剑味儿</b>，从来不只是回合制或即时制，而是百里屠苏与风晴雪、乐无异与闻人羽、北洛与云无月一路同行时，那种共同经历冒险、共同成长所建立起来的情感连接。</div><div class="notion-text notion-block-3a33dd3bc219807a818ad5eb561cecef">如果新的《古剑》能够用魂Like找到另一种同样打动人的表达方式，那么它依然可以成为一部优秀的《古剑》。</div><div class="notion-text notion-block-3a33dd3bc2198075bb7ec7395187a360">但如果只是简单替换战斗系统，而没有解决玩法与叙事之间的适配问题，那么玩家提出&quot;这还是《古剑奇谭》吗？&quot;，也就在情理之中。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-3a33dd3bc2198059b37ff2085d364f2f" data-id="3a33dd3bc2198059b37ff2085d364f2f"><span><div id="3a33dd3bc2198059b37ff2085d364f2f" class="notion-header-anchor"></div><a class="notion-hash-link" href="#3a33dd3bc2198059b37ff2085d364f2f" title="结语"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">结语</span></span></h2><div class="notion-text notion-block-3a33dd3bc219806aae9edf114defcc7e">以上所提到的问题，并非没有办法解决。</div><div class="notion-text notion-block-3a33dd3bc21980de8626c71a9f58f789">例如单人玩法如何塑造与异性主角的关系，《塞尔达传说：大地的汽笛》给出了解题思路。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc2198099bd5df8d261553495"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img13@main/2026/07/20/1784533349417-e3952c13-805e-46f3-bf08-91480bbef17d.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-8099-bd5d-f8d261553495" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc2198082bb3cd9065968d88d">难度控制方面，《艾尔登法环》的骨灰（召唤灵）也给出了答案（试玩版的牛头就有类似的作用）。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc21980209339ff0e9bb2a609"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img1@main/2026/07/20/1784533413323-fcef64c7-a1a5-4323-9072-95aaab2b2ad4.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-8020-9339-ff0e9bb2a609" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc2198072a3beecc4ddeba2d8">剧情方面，目前公开的玩法也很适合做成<b>单元剧</b>的模式。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-3a33dd3bc21980c387f7e10399c3132c"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img13@main/2026/07/20/1784533751386-1a90b2e6-97ee-4f73-b9e0-99e6c7e0b9ac.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=3a33dd3b-c219-80c3-87f7-e10399c3132c" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-3a33dd3bc2198088874ed3623a48605d">换句话说，《古剑》面对的并不是无解的难题，只要意识到，还是能想办法解决。</div><div class="notion-text notion-block-3a33dd3bc219807e9d18e23550f59e82">但问题在于：单元剧的剧情再好，也是和传统古剑风格有明显差异，玩家能否接受？</div><div class="notion-text notion-block-3a33dd3bc21980639a90f129aa6ecb26">这次重新开始，究竟是在延续《古剑》的精神，还是创造一个全新的品牌（甚至有可能将《古剑奇谭》纳为子品牌），则需要游戏正式发售后才能给出答案。</div></main></div>]]></content:encoded>
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            <title><![CDATA[将知识库“区块链化”：从“碎片化表达”到“结构化知识库”]]></title>
            <link>http://gamesushi.cn/article/39f3dd3b-c219-80d2-84d1-d6c25a8287a1</link>
            <guid>http://gamesushi.cn/article/39f3dd3b-c219-80d2-84d1-d6c25a8287a1</guid>
            <pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate>
            <content:encoded><![CDATA[<div id="notion-article" class="mx-auto overflow-hidden "><main class="notion light-mode notion-page notion-block-39f3dd3bc21980d284d1d6c25a8287a1"><div class="notion-viewport"></div><div class="notion-collection-page-properties"></div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-39f3dd3bc219800e8d9fe4a1343f5a21"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img16@main/2026/07/16/1784186682775-a9cec6ce-c1d8-4ba8-9cfe-df3bdbd7c4e3.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=39f3dd3b-c219-800e-8d9f-e4a1343f5a21" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-39f3dd3bc21980b18a34cd6cd167bcee">纵观社交网络（SNS）与互联网媒体的发展史，信息载体经历了一次次深刻的变迁：</div><ul class="notion-list notion-list-disc notion-block-39f3dd3bc219807580fee7e37d443346"><li>从长篇 Blog 到短小精悍的 Twitter；</li></ul><ul class="notion-list notion-list-disc notion-block-39f3dd3bc219800e9933d84a178974b1"><li>从严谨的 Wiki 到视觉的 Instagram；</li></ul><ul class="notion-list notion-list-disc notion-block-39f3dd3bc219804c9370ef4d7c6edb03"><li>从横版长视频再到如今流行球的短视频。</li></ul><div class="notion-text notion-block-39f3dd3bc219809b94b7cec4bbf60413">如果我们将这些变迁串联起来，会发现数条发展的暗线，其中一条为：</div><div class="notion-text notion-block-39f3dd3bc21980db95aaf215866c6278"><b>互联网媒体每一次成功的迭代，都在极大幅度降低信息生成的门槛与成本，从而完美契合了大众传播的需求。</b></div><div class="notion-text notion-block-39f3dd3bc2198032b88fe63c8b7c5fb5">回顾过去，我们可以清晰地看到这种“降维”是如何发生的：</div><h4 class="notion-h notion-h3 notion-h-indent-0 notion-block-39f3dd3bc21980b0abbed3e0cc0352b5" data-id="39f3dd3bc21980b0abbed3e0cc0352b5"><span><div id="39f3dd3bc21980b0abbed3e0cc0352b5" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc21980b0abbed3e0cc0352b5" title="Twitter 之于 Blog："><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">Twitter 之于 Blog：</span></span></h4><div class="notion-text notion-block-39f3dd3bc2198020b05ac9d665804151">过去写一篇 Blog 需要构思结构、组织语言，门槛极高；而 Twitter用 140 个字符的限制，将内容生产的单位压缩到了“一句话”或“一个念头”。它免去了排版与逻辑连贯的压力，让“碎碎念”成为了正式的信息流。</div><h4 class="notion-h notion-h3 notion-h-indent-0 notion-block-39f3dd3bc219805f98ddfa47ba341a36" data-id="39f3dd3bc219805f98ddfa47ba341a36"><span><div id="39f3dd3bc219805f98ddfa47ba341a36" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc219805f98ddfa47ba341a36" title="短视频 之于 长视频："><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">短视频 之于 长视频：</span></span></h4><div class="notion-text notion-block-39f3dd3bc21980df9e1df85747c563d5">传统长视频需要策划、分镜、专业剪辑；而短视频不仅将时长压缩，更通过极为傻瓜式的滤镜、配乐模板和智能剪辑工具，让普通人仅靠一部手机就能在几分钟内完成创作。</div><h4 class="notion-h notion-h3 notion-h-indent-0 notion-block-39f3dd3bc21980ec9317d0be5874d6d9" data-id="39f3dd3bc21980ec9317d0be5874d6d9"><span><div id="39f3dd3bc21980ec9317d0be5874d6d9" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc21980ec9317d0be5874d6d9" title="Instagram 之于 传统图文："><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">Instagram 之于 传统图文：</span></span></h4><div class="notion-text notion-block-39f3dd3bc21980998d24e1f0d9e9f490">将视觉前置，用“一张好看的图片 + 几句感受”取代了长篇游记或深度测评，进一步释放了大众的表达欲。</div><div class="notion-text notion-block-39f3dd3bc219805bbabfe49f7ffe3c19">每一次载体变迁，都在对<b>信息的生产端</b>做减法——减少用户的认知负荷和技术壁垒。</div><div class="notion-text notion-block-39f3dd3bc2198062bbb8ea8ed50329f1">然而，凡事皆有代价。信息生产端门槛和成本的大幅降低，不可避免地导致了<b>信息的快餐化与碎片化</b>。</div><div class="notion-text notion-block-39f3dd3bc21980608e60d7f67bbdc374">在娱乐和情绪表达的门槛被彻底踏平的今天，“<b>知识沉淀与结构化信息</b>”的生产门槛，却依然高高在上。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-39f3dd3bc2198047a7faf5c596e4df51" data-id="39f3dd3bc2198047a7faf5c596e4df51"><span><div id="39f3dd3bc2198047a7faf5c596e4df51" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc2198047a7faf5c596e4df51" title="传统 Wiki 的困境：结构化的代价"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">传统 Wiki 的困境：结构化的代价</span></span></h2><div class="notion-text notion-block-39f3dd3bc21980de825de5128e31611c">当我们试图在互联网上构建结构化知识时，传统 Wiki 依然是主流载体。但它违背了上述的演进规律：</div><div class="notion-text notion-block-39f3dd3bc21980518ca5da53f649cf78">传统 Wiki 的创作门槛极高。它要求创作者具备全局观，需要掌握特定的语法，并且需要写出完整、严谨的长文。</div><div class="notion-text notion-block-39f3dd3bc219802c9a04d7abee14391f">这就导致了一个断层：信息的生产端习惯了用发推特的方式表达，给信息的消费端展现了一个巨大的<b>碎片化知识海洋</b>。</div><div class="notion-text notion-block-39f3dd3bc2198046828fd9bc2fe73de4"><b>表达的碎片化与消费的结构化</b>之间，出现了一道巨大的鸿沟。</div><div class="notion-text notion-block-39f3dd3bc21980739ac5cb8f8110a1fb">这正是 Blockswiki 诞生的历史契机。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-39f3dd3bc21980d0a08cd81ce4bf4456" data-id="39f3dd3bc21980d0a08cd81ce4bf4456"><span><div id="39f3dd3bc21980d0a08cd81ce4bf4456" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc21980d0a08cd81ce4bf4456" title="Blockswiki：当知识变成积木"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">Blockswiki：当知识变成积木</span></span></h2><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-39f3dd3bc219806fb97cd0a76afb5538"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img4@main/2026/07/16/1784184620079-06e57afa-3f34-4a28-90d6-360ad5269668.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=39f3dd3b-c219-806f-b97c-d0a76afb5538" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-39f3dd3bc21980b3bd72c9f35fda62f7">Blockswiki 的目的，是<b>把原子化的信息重新连接，形成结构化的知识库</b>。它继承了社交媒体“<b>低门槛</b>”的特性，又保留了 Wiki “<b>高结构化</b>”的优势。</div><div class="notion-text notion-block-39f3dd3bc21980d0af9fc5b5f36e57ba">它的核心理念是将信息的最小单位从“<b>一篇文章（Page）或推文（Twitter）</b>”降维成了“<b>一个区块（Block）</b>”。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-39f3dd3bc21980948aa1ea02d9755dcb"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img1@main/2026/07/16/1784184683741-cb7f0126-0ca0-45fb-9d25-22bd9c7f3871.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=39f3dd3b-c219-8094-8aa1-ea02d9755dcb" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-39f3dd3bc21980b0986afe49ac46e11e">这带来了三个根本性的颠覆：</div><ol start="1" class="notion-list notion-list-numbered notion-block-39f3dd3bc21980a3ae05ee1a3de13518" style="list-style-type:decimal"><li>创作的“原子化”（极低门槛）
在 Blockswiki 中，你不再需要面对一整片空白的网页发愁。每一次创作都可以像发一条 Twitter 一样简单：只写一段概念解释、只上传一张图表、或者只记录一条数据。这些碎片化的 Blocks 随后会被归类、链接。它将撰写长文的压力，拆解成了随手记录的轻松感。</li></ol><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-39f3dd3bc219802ebca8e68d4fa1bca4"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img1@main/2026/07/16/1784185978267-55042766-2c6e-46dc-b407-bef325143a6d.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=39f3dd3b-c219-802e-bca8-e68d4fa1bca4" alt="notion image" loading="lazy" decoding="async"/></div></figure><ol start="1" class="notion-list notion-list-numbered notion-block-39f3dd3bc219806f9ffbc38de6914f8b" style="list-style-type:decimal"><li>信息的“网状复用”（极低成本）
传统的文章是孤立的，而 Block 是链接的。一个介绍“特定概念”的 Block，可以被无数个不同的页面引用。当原作者更新了这个 Block，所有引用它的地方都会同步更新。这意味着创作者不再需要做重复的复制粘贴工作，信息的流通和维护成本被降到了最低。</li></ol><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-39f3dd3bc21980d49a98efd0ead59801"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img2@main/2026/07/16/1784185010018-af767dea-364d-4b71-bd85-6653aa84e36e.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=39f3dd3b-c219-80d4-9a98-efd0ead59801" alt="notion image" loading="lazy" decoding="async"/></div></figure><ol start="1" class="notion-list notion-list-numbered notion-block-39f3dd3bc219807f9daafb835168ef5b" style="list-style-type:decimal"><li>涌现式的“无缝协作”
因为单位足够小，多人的协作变得异常简单。无需复杂的版本控制或冗长的编辑审核，张三写一个定义 Block，李四补充一个案例 Block，王五加一个数据 Block——一篇详实、高度结构化的 Wiki 页面就在这种“搭积木”的过程中自然涌现了。</li></ol><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-39f3dd3bc219804c9295ceceddecdf30"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img3@main/2026/07/16/1784186077499-99a91373-59df-4368-ae46-7dac1317bf3f.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=39f3dd3b-c219-804c-9295-ceceddecdf30" alt="notion image" loading="lazy" decoding="async"/></div></figure><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-39f3dd3bc219805c9f2cf66d5676a23f" data-id="39f3dd3bc219805c9f2cf66d5676a23f"><span><div id="39f3dd3bc219805c9f2cf66d5676a23f" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc219805c9f2cf66d5676a23f" title="信息不再“重复造轮子”"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">信息不再“重复造轮子”</span></span></h2><div class="notion-text notion-block-39f3dd3bc219806ca94cf896a5fcbdba">传统的互联网内容创作，往往是在构筑一座座“信息孤岛”。</div><div class="notion-text notion-block-39f3dd3bc21980a4b4f7d652b2dfae3a">当你需要分别撰写一篇《札幌旅游攻略》和一篇《札幌生活指南》时，不可避免地要将“当地美食”这部分内容重复撰写、排版两次。</div><div class="notion-text notion-block-39f3dd3bc21980e4a62fd7ef3ec49c64">这不仅极大地增加了信息生成的成本，也让后期的内容维护变得异常繁琐。</div><figure class="notion-asset-wrapper notion-asset-wrapper-image notion-block-39f3dd3bc219802bad11c1aec2519490"><div style="position:relative;display:flex;justify-content:center;align-self:center;width:100%;max-width:100%;flex-direction:column"><img src="https://fastly.jsdelivr.net/gh/bucketio/img18@main/2026/07/16/1784185533321-61d8a5c5-d3fe-4174-b0a6-0c496bb20c22.png?spaceId=bfa3faa8-0d7b-40f1-8a2f-c995a0f9114f&amp;t=39f3dd3b-c219-802b-ad11-c1aec2519490" alt="notion image" loading="lazy" decoding="async"/></div></figure><div class="notion-text notion-block-39f3dd3bc219801fb38dee049f912303">上图直观地展示了 Blockswiki 是如何用“原子化”理念彻底打破这一僵局的。</div><div class="notion-text notion-block-39f3dd3bc21980f3ae10efe31af6c370">在这里，信息不再是冗长死板的“文章（Page）”，而是可以自由拼接的“区块（Block）”：</div><ul class="notion-list notion-list-disc notion-block-39f3dd3bc21980649e73efeeeb040a41"><li><b>专属信息的垂直深耕：</b></li><ul class="notion-list notion-list-disc notion-block-39f3dd3bc21980649e73efeeeb040a41"><div class="notion-text notion-block-39f3dd3bc21980b59790c50868793a37">在图谱中，左侧的旅游线（Tourism）挂载了专属的“JR Pass”乘车指南；右侧的生活线（Living）则延伸出了“租房中介（Rental Agency）”等定居资讯。它们各自独立，精准服务于不同的受众需求。</div></ul></ul><ul class="notion-list notion-list-disc notion-block-39f3dd3bc21980f199f6f97b26d01c65"><li><b>公共节点的网状复用：</b></li><ul class="notion-list notion-list-disc notion-block-39f3dd3bc21980f199f6f97b26d01c65"><div class="notion-text notion-block-39f3dd3bc21980ba9f0cc1121f02c97e">真正的魔法发生在底部的“当地美食（Local Cuisine）”节点。在 Blockswiki 的架构下，诸如汤咖喱、成吉思汗烤肉等高价值的通用信息，被提取并封装成了一个独立的共享 Block。</div></ul></ul><div class="notion-text notion-block-39f3dd3bc21980818dedd111cfd9e3a2">这意味着什么？</div><div class="notion-text notion-block-39f3dd3bc2198075989de28125369791">无论是面向游客的行程规划，还是面向新居民的生活指南，这两条截然不同的信息路径，都可以直接跨页面引用同一个“美食 Block”。</div><div class="notion-text notion-block-39f3dd3bc2198079953af2d54b41808e">通过这种“搭积木”式的结构，Blockswiki 实现了信息的减负：创作者只需维护唯一的一个“美食源文件”，一旦某家餐厅的营业时间发生变动，只需修改这一个 Block，所有引用了该内容的攻略、指南都会自动同步更新。</div><div class="notion-text notion-block-39f3dd3bc219803bb950fe84a1b19414">它在保留了传统 Wiki 高度结构化优势的同时，降低了信息生产的冗余成本，让知识的沉淀与流通变得轻盈。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-39f3dd3bc219803dade9fd585bf0bd49" data-id="39f3dd3bc219803dade9fd585bf0bd49"><span><div id="39f3dd3bc219803dade9fd585bf0bd49" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc219803dade9fd585bf0bd49" title="BlocksWiki 开源计划"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">BlocksWiki 开源计划</span></span></h2><div class="notion-text notion-block-39f3dd3bc21980fd8686e2983a10c1f5">纸上得来终觉浅。为了将这种“原子化”的知识沉淀理念真正付诸实践，我们已经将BlocksWiki 整理为一个开源项目并发布在了 GitHub 上</div><div class="notion-text notion-block-39f3dd3bc2198090826ccd425c6091e5">GitHub 仓库：<a class="notion-link" href="https://github.com/gamesushi/BlocksWiki" target="_blank" rel="noopener noreferrer">gamesushi/BlocksWiki</a></div><div class="notion-text notion-block-39f3dd3bc21980ff98a4cff10954c03b">在复杂信息结构网站的搭建测试中，我们深切体会到了传统图文工具的局限性。BlocksWiki 正是为此而生的一套底层框架，目前它已经具备了区块创建、网状链接与轻量化部署的基础能力。</div><div class="notion-text notion-block-39f3dd3bc21980048d19e248618e7d4d">我们将其开源，是希望它不仅仅是一个概念或团队内部的效率工具，更能成为广大开发者、创作者共同完善的基础设施。</div><div class="notion-text notion-block-39f3dd3bc2198052807bc454b9d55ab3">无论你是想搭建一个私人知识库、游戏的系统图鉴，还是复杂的社群协作指南，都可以直接拉取代码，开启你的“搭积木”之旅，也欢迎提交 PR 与我们共同迭代。</div><h2 class="notion-h notion-h1 notion-h-indent-0 notion-block-39f3dd3bc21980beafc1e77c23801c7f" data-id="39f3dd3bc21980beafc1e77c23801c7f"><span><div id="39f3dd3bc21980beafc1e77c23801c7f" class="notion-header-anchor"></div><a class="notion-hash-link" href="#39f3dd3bc21980beafc1e77c23801c7f" title="结语"><svg viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path></svg></a><span class="notion-h-title">结语</span></span></h2><div class="notion-text notion-block-39f3dd3bc219800b8bc5fdb30a83ac1d">如果说 Twitter 和短视频是互联网为了迎合人类“低成本表达”而进化的极致，那么 Blockswiki 则是为了解决“低成本沉淀知识”而给出的答案。</div><div class="notion-text notion-block-39f3dd3bc21980f2bcd5f94e4cdb3b0b">它顺应了大众传播降低门槛的历史必然，再用“乐高式”的区块组合，在碎片化的内容海洋中，重新建起了一座低门槛、高聚合的知识巴别塔。</div></main></div>]]></content:encoded>
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